Controls what's visible in the viewport for the active Rig Instance. These settings are display-only. They don't change your DNA or exported data and are purely there to help you navigate the viewport.

1

Head Material Color

Preview which map the head material shows:

  • Combined — the final shaded result
  • Masks — the wrinkle map masks
  • Normals — the normal maps

This can be useful when debugging your wrinkle maps.

Active LOD

Switch the visible head mesh between its Levels of Detail (LOD0–LOD7) and the body mesh between its Levels of Detail (LOD0–LOD3).

Bone Visibility

Toggle Effect
Head Bones Show/hide the head rig's bones
Body Bones Show/hide the body rig's bones
Hide Volume Hide the non-skinned volume/leaf bones to reduce clutter
Solo Internal Hide surface bones to inspect the internal skeleton only
Show Matching Highlight bones that match the active bone (helpful when trying to identify the same bone in another Rig Instance)

Control Visibility

Toggle Effect
Face Board Show/hide the face board control rig
Control Rig Show/hide the body control rig