Export your MetaHuman from Unreal Engine and assemble it in Blender with Poly Hammer Interchange.

Get Poly Hammer Interchange free on Fab.

Install and enable the plugin in your Unreal Engine project.

1. Export from Unreal Engine

Use Poly Hammer Interchange to export your MetaHuman Blueprint. It collects the DNA, grooms, clothing, props, and textures into one folder and creates CharacterAssemblyManifest.json. Keep the exported folder together.

2. Drop into Blender

Drag CharacterAssemblyManifest.json into Blender's 3D Viewport, review the import options, and confirm. Character Assembly builds the character for you.

See Character Assembly setup for installation and import options.

Note

Requirements: Unreal Engine 5.8+; Blender 5.2+ with Character Assembly and Character DNA installed and enabled. The free edition of Character DNA is sufficient.