Unreal Configuration
Project Setup
Todo...
Asset Configuration
Curves
The MetaHuman head skeleton needs both Material and Morph Target curves defined for RigLogic to work correcting in Unreal with the texture masks and shape keys. After your initial import of a new head SkeletalMesh, you will need to copy over the curve names from /Game/MetaHumans/Common/Face/Face_Archetype_Skeleton
to your newly imported skeleton.
Note
If you added/renamed expressions in your .dna file for new morph targets or texture masks, you would need to ensure you add or rename these.