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Face Board

Properties

Active Pose

Selecting a value from either the thumbnail preview or enum dropdown will set the face board values to the chosen pose.

Tip

The last 3 poses wrinkle_map_01, wrinkle_map_02, and wrinkle_map_03 can be used as the base mesh shapes for your high poly sculpts or scans that you would then bake down to the texture image nodes in the material.

Operators

Import Animation

Import an animation for the metahuman face board exported from an Unreal Engine Level Sequence.

Bake Animation

Bakes the active face board action to the pose bones, shape key values, and texture logic mask values. Useful for rendering, simulations, etc. where rig logic evaluation is not available.