Requirements

  • Blender 4.5+ — download from blender.org
  • Character DNA addon — installed and enabled (GitHub)
  • Rigify — enabled in Edit > Preferences > Add-ons

Install the Addon

Extension Manager: Edit > Preferences > Get Extensions → search "Character Control Rig" → Install.

From ZIP: Edit > Preferences > Add-ons → Install from Disk → select the .zip from the releases page.

Verify by pressing N in a 3D Viewport and looking for the Character Control Rig sidebar tab.

Your First Control Rig

  1. Import a MetaHuman character via Character DNA
  2. Open the Character Control Rig sidebar tab
  3. Select a rig instance from the list
  4. Click Generate Metarig — the addon snaps a Rigify metarig to the source skeleton
  5. (Optional) Adjust bone positions in Edit Mode
  6. Click Generate Control Rig — produces the final rig and constrains it to the source skeleton
  7. Switch to Pose Mode and animate

Exporting

  • Body animation → Animation panel > Body FK Animation > Export (FBX, Unreal-ready)
  • Face board → Animation panel > Face Board > Export (FBX, flat hierarchy)

Cleaning Up

Select the rig instance → click Remove Control Rig. This removes the control rig, constraints, and widgets.