Generate a control rig for any MetaHuman brought into Blender by the Character DNA addon. Import re-targeted motion capture onto it in one click, animate the body with IK/FK controls, and export body and face board animation straight back to Unreal Engine.

Requirements

Requirement Details
Blender 4.5 through 5.2.
Character DNA addon Required. It imports the MetaHuman and provides the rig instance this addon builds on. (free here)
A rig framework Rigify or Auto Rig Pro 3.78.34+

Install the Addon

Create an account on the Poly Hammer Portal, then link to our Blender extensions server by following these instructions.

Once installed, a Character Control Rig tab appears on the right side of the 3D Viewport (toggle it with the N key). The panels are disabled until a Character DNA rig instance exists is imported to your scene.

Your First Control Rig

  1. Import a MetaHuman .dna file with the Character DNA addon.
  2. Open the Character Control Rig tab and select the character in the Rig Instances list.
  3. Open Rig Generation and choose a Rig Framework.
  4. Click Generate Metarig. The framework's editable reference rig is snapped to the MetaHuman's skeleton.
  5. (Optional) Adjust the metarig in Edit Mode.
  6. Click Generate Control Rig. The final rig is generated and constrained to the MetaHuman.
  7. Select the control rig, enter Pose Mode, and animate.

Next Steps

  • Choosing a framework, editing the metarig, and working with several characters at once — Rig Building.
  • Bringing motion capture and existing clips onto the rig — Import Animation.
  • Getting animation back into Unreal Engine — Export Animation.
  • Hitting a snag? Check the FAQ.