Import MetaHuman performances onto your character and bake them to plain Blender data for rendering or simulation. The panel has a Face Board section and a Body Animation section, each with Import and Bake.

Face Board Animation

Import facial performance curves — for example from MetaHuman Animator — onto the face board.

  • Export from Unreal — check out this video on how to do this.
  • Import to Blender — load a face board animation exported from an Unreal Engine Level Sequence.
  • (Optional) Bake — write the active face board action down to keyframes on the pose bones, shape key values, and Texture Logic node mask values.

Body Animation

Import body performances — from MetaHuman Animator or any re-targeted animation — onto the body rig.

  • Export from Unreal — check out this video on how to do this.
  • Import to Blender — load a body animation onto the character's skeleton.
  • (Optional) Bake — write the evaluated transforms of the RBF corrective bones down to keyframes.

Why Bake?

This can be useful for simulations or exporting to other software.