Pro Feature
The Converter is part of the Pro edition and only appears when Pro is installed.
Re-fit a base MetaHuman DNA onto your own head and body meshes, producing a new .dna calibrated to your geometry.
This uses the UV layout of your wrapped mesh to relocate the DNA's bones and shapes to match.
Basic Setup
| Field | Purpose |
|---|---|
| Base DNA | The source .dna to convert from |
| Name | Filename for the new DNA |
| Output | Folder the new DNA is written to |
| Head | Your head mesh to fit |
| Body | Your body mesh to fit |
Warning
Auto-fitting is UV based. Your mesh must share the base MetaHuman UV layout with no overlapping or extra islands, or the fit won't be correct. See Mesh Wrapping for how to produce a compatible mesh.
Advanced
Expand Advanced for finer control:
- Extra Meshes — additional base-DNA meshes (eyes, teeth, etc.) to fit during conversion. Each can use a Wrap or Relative fit method.
- Maps Folder — textures used when fitting auxiliary meshes.
- Constrain Head to Body — align overlapping head/body bones so the two components meet cleanly (avoids a seam).
- Zero Shape Deltas — reset shape key deltas during conversion.
- Validate UVs / Tolerance — check UV consistency within a tolerance before fitting.
LOD Calibration
The Converter calibrates lower LODs from your LOD0 mesh automatically when the DNA conversion happens. This keeps all levels in sync with that initial Convert to DNA operation.
Convert to DNA
Runs the conversion and writes the new .dna files in a similar fashion to the MetaHuman Creator DCC export process.